Original creations in Second Life by Oggy Fink.


Thursday, March 15, 2012

Photo Projector 1.1


Here is an update to the Photo projector for sale at Oggy's scripted items.

With this new version 1.1, you can still display a virtually unlimited number of photos with a nice cross fade effect, with many options and menus. Please see the original article to read about the main features.

What's new is mainly the use of the new physics facilities introduced in SL (along with meshes) to make the beam phantom-like (but not really phantom, see the tech note below), as well as the screen when the projector is turned off.

Buyers of version 1.0 should have received version 1.1 as a free update. To update, either toss your photos and configuration notecard from version 1.0 into the new projector. You may also wish to write down your coordinates and orientation from version 1.0 to rez the new version exactly where your old version was.


Tech note : making a child prim phantom was never officially supported within SL (see here). It could be done by exploiting a bug in the server software through a dedicated script, but this might not work anymore some day. I chose to use the new physics engine to achieve the same result as a phantom child, but without hacking :). Just declaring that the prim should not be involved in any collision-type treatment.

Wednesday, March 7, 2012

RezzerSync 1.0 plugin for Oggy's Rezzer

Here is a new plugin available for Oggy's Rezzer (version 4.0 or higher) : RezzerSync 1.0, free of charge at Oggy's Scripted Items maketplace store.

With this plugin, you will be able to "synchronize" several rezzers together. This means that when one rezzer rezzes an object, other rezzers from the same "group" (see below) will be told to unrez their objects.

This will help to keep prim usage on your land to a minimum. A similar feature already exists within the rezzer itself (option rez_linkedrezzers) but requires that the rezzers be linked together, which imposes some (spatial) restrictions. With the RezzerSync plugin, the restrictions are gone and your rezzers can be scattered all over the sim...

In order to organize the rezzers into independent groups, as well as to prevent unwanted interference with your neighbors, the plugin supports one plugin option :
!!RS_groupid=(anything)
Only rezzers with the same group id will be synchronized together.

Please contact me to report problems you might encounter or to ask for features you may need...