Original creations in Second Life by Oggy Fink.

Tuesday, December 26, 2023

O-Radar 1.2

Today an update to the O-Radar was released, labeled 1.2. Buyers of the previous versions will soon get the update from the Marketplace servers. Please read this post for details about the core features of this product.

Here is a summary of changes from version 1.0:

  • New options MESSAGEOTHERS and LISTENTOOTHERS to have better control on which object/HUD relays messages to other HUDs in range
  • Support for hover text (with nice face in/fade out effects) with the help of the (included) HoverTextMgr (developer package available for free here)
  • New options related to hover text configuration:
    • HTEXT_ACTIVE: is it active or not,
    • HTEXT_MAX: maximum number of names displayed on the hover text),
    • HTEXT_HEADER: header line for the hover text,
    • HTEXT_COLOR: color name or vector for the hover text,
    • HTEXT_CLEARAFTER: clear the text after a number of seconds
  • internal optimizations using the LSD (LinksetData) features from LL.
The O-Radar is available from our marketplace store or in-world store.

Tuesday, October 3, 2023

PushAway Shield 1.1

Today we are releasing a new product at Oggy's Scripted Items, the PushAway Shield.

When you rez this item on your land, it will start detecting avatars around it and, depending on the settings, start pushing them away.


The whole process can be customized by using a straightforward menu system, to define:
  • the nature of the targets: either everyone, everyone except the owner, everyone in the group, everyone that is not in the group, everyone on the black list or everyone who is not on the white list ;
  • the detection radius (up to 96 meters) ;
  • the (half-)detection angle (180° for a full sphere, less for a cone) ;
  • the detection and pushing rate, in seconds ;
  • the pushing force (positive for a repulsive force, negative for an attractive force) ;
  • constraining the pushing force to a horizontal plane.
Moreover, a visible "bubble" shield can be rezzed to show the actual detection zone: either a sphere, a half sphere or a cone depending on the detection angle. However, because of an SL limitation the shield is limited to a 32 meters radius. It looks really cool IMHO.

Access to the menu is controlled by editing a notecard named ".access". The white list and black list (used in 2 of the target modes mentioned above) are also defined in dedicated notecards (where avatars are mentioned either by legacy name or UUID).

Restrictions: to push avatars (apart from its owner), the object owner must be the land owner. If your land is deeded to a group, then the PushAway Shield must be deeded to the same group. For this reason, the PushAway Shield comes in two identical versions: one with copyable permissions (used for a "regular" land ownership) and the other with transferable permissions (used if the land is owned by a group).

A full manual in included, and constructive criticism and feature requests are always considered.

The PushAway Shield version 1.1 is now available at Oggy's Scripted Items marketplace store and in-world store.

Saturday, August 26, 2023

Wearpose System version 3.0

Today we are (finally) releasing version 3.0 of the WearPose System.


The WearPose System is a scripted system designed for the creation of attachments that can animate their wearer, with the help of a complete menu system inspired by AvSitter. While doing so it also takes care of the position of the attachment with respect to the avatar and also features an adjustment system to shift or rotate the avatar itself with the help of extra "adjustment poses".

All details are available on our dedicated website: https://sites.google.com/view/wearpose

Below is a list of highlights for this new version 3.0, which is a major rewrite, adding some features and correcting some problems:

  • Major rewrite with LinksetData (LSD) in mind to conserve script memory
  • The main scripts now make sure they have the same version number
  • Renamed the ".config" notecard to ".menus" to more accurately reflect its contents and avoid conflicts with other scripts
  • A POSE definition can now have - (a single dash) as the name of an animation file, to mean "no animation" but still allowing adjustment
  • Reworked the preparation menu structure to allow more operations, and support copying positions from one pose to another, list existing positions and purge unused positions. This also allows to effectively rename a pose: just rename the pose in the .menus notecard and copy the positional information from the older name thanks to the new preparation menu option, then regenerate the .positions notecard.
  • Increased the timeout of the preparation menu from 30 seconds to 5 minutes.
  • Under-the-hood : positional information is no longer attached to the animation file but to the pose button itself.
  • Added 2 new options in the .menus notecard: TIMEOUT and TIMEOUTMSG, to allow customization of the timeout delay and message in production phase.
  • Where relevant, \n (messages and prompts) is replaced by a newline.
  • Menus can now have a specific prompt thanks to an enhancement of the MENU directive. The prompt set by the TEXT keyword acts as a default value.
  • (even) better detection of errors in the configuration notecard.
  • The Main menu can now be customized (renamed and/or given a specific prompt) if the MENU keyword happens before any button-creating directive. Care is taken to rename the corresponding navigational (TOMENU) button accordingly.
  • "Close menu" and "About..." predefined buttons are now available for use in RECALL, NAV or NAVMAIN directives.
  • Added a reset command (API and dedicated script).
  • The scripts make sure all buttons have non-empty labels.
Configuration notecards established for previous versions will remain compatible with version 3.0, you will just have to rename the ".config" notecard to ".menus".

Buyers of previous versions should automatically get an update from the SL MarketPlace, and can always trigger a redelivery from the MP.

A free demo object is also available, just click here.

Sunday, March 19, 2023

Pirate Talk HUD

Ahoy me bucko! 'ave ye ever wanted t' be a pirate but fear nah t' be able t' natter like a pirate? Fear no more! We at Oggy's Scripted Items heard ye 'n are willin' t' help ye become the mighty pirate ye always wanted t' be by insultin' other pirates 'n lookin' cool!

Here comes the Pirate Talk HUD! Arrrgh!


By using this HUD you can right away generate the right insult at the right time by clicking the button, or translate something from English to Pirate, either by clicking the Translate button or using a direct chat command like /5. You can even activate RLV redirection in the options and have everything you write in local chat automatically translated to Pirate (this of course requires an RLV-aware viewer).

The options also let you define the channel number to use and the object name (which defaults to "Pirate" followed by your first name).

The Pirate Talk HUD is now available at Oggy's Scripted Items!

Acknowledgment: this HUD uses the web site Pirate Monkeyness to perform the actual translations! Thanks to them!

I'll eat yer parrot an' drink yer rum, ye plagued, squiffy codfish! ... Scupper that!

Monday, January 16, 2023

Chinese new year dancefloor

Today we added a new themed dancefloor to our collection. This time the theme is the Chinese new year!

As usual the nice textures were designed by Carisma Alex. Three of them will display alternatively when the dancefloor flashes at regular intervals.

When rezzed it will also rez a number of lanterns above. The lanterns will be colorful and emit some light and slowly move away in a very cool fashion!

As with our "regular" new year dancefloor, a counter can be triggered by clicking a HUD and will count the seconds to zero! At the end of the countdown, a new texture will be added to the textures cycle. Such a special texture is included in the package and displays a rabbit (well, because 2023 is the year of the rabbit), but it can be changed with a single line in the configuration file. And probably you will get an update for next year!

The configuration is a very simple notecard with options entered in the form keyword=value. Available options enable you to fine tune the behavior like the number, size, color, velocity of the lanterns, the definitions of flashes (color, glow, change speed), the number of seconds for the countdown and the messages, etc.

Everything is well documented but quite straightforward and quite self-explanatory!

The Chinese New Year Dancefloor is now available at Oggy's Scripted Items marketplace store.

Saturday, November 5, 2022

AutoAttach v1.3

Today I released a new version of the AutoAttach script that addresses one minor problem in the master script related to the possibility to "ignore" a menu in SecondLife. Now you get the possibility to reopen the ignored menu by clicking the master object.

This release also adds two configuration options (MENU_TIMEOUT and MENU_REOPENONTOUCH) and documents another (REZ_TIMEOUT).

The slave scripts were also adjusted with an option to make them detach when the owner touches them. This is mostly useful in a "coffee-machine" type scenario (with options AUTODETACH=no and STOPON=none).

Buyers of previous versions should automatically receive the update from the SL Marketplace platform.

Any question or feature request? Feel free to contact me!



Tuesday, August 9, 2022

Countdown boards: 5 designs in 3 variants!

Today we released a set of general-purpose countdown boards. The beautiful meshes and textures were made by Reda Bertolucci from NotSoBad and the scripting is done by myself. They are now available at OSI marketplace store or inworld store.

They exist in 5 designs and each of them ships in 3 variants that differ by their textures and colors (more or less light or dark). Here are the descriptions (click on the titles to access the marketplace links):

  • Design #1: plain countdown board
  • Design #2: features room to display an image with ratio 2:1
  • Design #3: features room to display an image with ratio 1:1
  • Design #4: decorative (non-moving) mesh gears and room to display an image with ratio 2:1
  • Design #5: decorative (non-moving) mesh gears and room to display an image with ratio 1:1.
Each design is sold separately, and also included in a fat pack.

Design #1
Design #2
Design #3
Design #4
Design #5
Fat pack
The countdown script is entirely menu-driven. The boards can be set to count down either to a specific date and time, or for a manually set duration, expressed as either a number of days, hours, minutes and seconds or directly as a number of seconds.

The available commands enable you to start, pause, resume and abort the countdown. Menu access control can be enabled either to everyone, to group members to persons on a white list or to the owner only. At the end of the countdown a customizable message is shouted and an optional sound is played.

Need more features? Here come plugins! Plugins are extra scripts that you can put inside the countdown boards to add extra behaviors and features. 4 full-perm plugins are provided, that serve both as example and provide useful functionality.
  • Plugin_InfoButton: adds an extra button in the menu to get a specific message and obtain inventory items ;
  • Plugin_Particles: emit particles at the end of the countdown. The particle-emitting function is done so that you can easily reuse the script produced for example by Firestorm's particle editor ;
  • Plugin_Restart: automatically restart the countdown after the end is reached ;
  • Plugin_Sync: synchronize several countdown boards together, either for the parameters (target date or manual timer), or for commands (start, stop, pause), or both ;
A specific "Scripting manual" document is included to give all necessary information to easily create more plugin scripts! And you can always contact me if you need something specific.

The countdown boards themselves support linking to other prims and are modifiable and copyable. The main scripts are copyable. The included plugin scripts are full perm.