Original creations in Second Life by Oggy Fink.

Wednesday, May 4, 2016

OAnim HUD

Today a new item has made it to Oggy's Scripted Items, meet the (wonderfully-named) OAnim HUD !

As the name suggests this new item is a HUD attachment. Its purpose is to animate any number of avatars from your own HUD without the need to rez pose balls or give animations to them. These animations can be simple poses, or full animations or dances, it does not matter.

This can be very useful if for example you need to take photos and arrange scenes on a land where you do not have permissions, or if you have no-copy or no-trans animations.

Of course there exist numerous HUD attachments that are able to do this. However, here are a few highlights of the OAnim HUD :

  • no configuration at all. Just drop your poses or animations and they become immediately available ;
  • every avatar animated by the OAnimHUD can be assigned their own special animation. No need for all of them to use the same animation of course ;
  • virtually unlimited number of animation slots. A slot is the ability for the HUD to animate one avatar. The OAnimHUD is shipped with 9 pre-installed slots, but you can add more by dropping an extra script named "extra slot". And you can do this multiple times to get even more animation slots! No configuration, drop the script into the HUD and it's ready !
The OAnim HUD is available at Oggy's Scripted Items marketplace store and inworld store right now!

Tuesday, January 26, 2016

Valentine's Day Dancefloor

Valentine's Day is a great day for couples to celebrate, and also a great day for singles looking for love ! At Oggy's Scripted Items we are proud to announce our new products (drum roll...) the Valentine's Day Dancefloor!


Upon rezzing the Valentine's Day dancefloor will begin detecting people standing (and dancing) on it. If two people are close enough to each other , they will be marked as a couple with rotating hearts flying around them. Others will be considered as singles and will get a "Will You Be My Valentine?" message rotating around them.

What a great way to enjoy this special day!

The dancefloor has two more interesting features:
  • flying hearts randomly moving above the dancefloor and the dancers
  • 4 very nice original Valentine's Day-themed textures alternating on the dancefloor, with a very "flashy" transition.
Every feature is configurable through a very simple yet fully documented configuration notecard : from the color of the flying hearts to the rotation speed and diameters of the couple- and single-rings.

Plus, the floor is resizeable and all objects (as well as the "detection zone") will automatically adapt. You can even equip your dancefloor with a dance system (not included).

The Valentine's Day Dancefloor is now available at Oggy's Scripted Items marketplace store and inworld store. Enjoy!

Monday, January 4, 2016

Visitor Guide 1.3

Today I released an update for my Visitor Guide, which is now in version 1.3. Two new main features are included in this release compared to the previous version 1.1 :

  1. a particular message can now spread over several configuration line thanks to a slight extension of the configuration syntax.
  2. You can select a different scheme to label the "top menu" buttons thanks to a new option.
Other modifications include "under the hood" optimizations.

The first enhancement will help you overcome the fact that SL imposes a limit on individual messages sent by sending the message in several parts, while letting you decide where the message will be broken (like : not in the middle of a word).

The second enhancement will help you replace the automatic "1 - 10", "11 - 20", etc. button labels from the top menu by labels like "Page 1", "Page 2" etc. (the new PREFIXPAGE option lets you customize the "Page" part). This will be useful when you use explicit numbers as labels that might not match the former automatic labeling for the top menu.

The update is available at Oggy's Scripted Items (with the free demo here) and customers from the previous version have already been sent an update.

Saturday, December 26, 2015

New Year Dancefloor updated for 2016

Just a quick note today to inform that we just updated the "New Year dancefloor" (see description here) with a new texture for 2016 when the count down is done. This is about a new special texture that is displayed when you trigger the countdown with the HUD and the countdown reaches 0. The documentation and sample configuration was updated to.

This texture is another great work by Carisma Alex, many thanks to her.

To our customers who bought the dancefloor last year and would like to use it this year again, no need to buy another copy : just install this values in your configuration notecard :

YEAR=2016
COUNTTEXTURE=71f26a98-65c5-2fd1-3e60-f02d6b48ea80

instead of those values that existed in the 2015 configuration. Assuming you don't want to replace the new 2016 texture with one you designed yoursef of course.

Merry Christmas everyone, and a happy new year 2016 !

Wednesday, December 23, 2015

Visitor Guide 1.1

Quick links: Visitor Guide, Free Visitor Guide DEMO

Are you a creator? Do you own an inworld store in Second Life®? Or maybe do you run exhibitions for your photos or your creations?

If so you may sometimes wish for a way to give information to your visitors or customers about what they are currently seeing. Indeed, visitors sometimes tend to "skip" to the next item because they lack information you could give them if only you were there all the time.

Real life museums have solved it by lending an "audio guide" to their visitors. With this device, visitors can press a button corresponding to an item and hear in their headphones some explanation. Sometimes this same information is available in several languages left for the visitor to choose.

Well the Visitor Guide is exactly that for Second Life®. By writing very simple straightforward configuration notecards, you can configure the Visitor Guide to provide the information you want.

You can have as many configuration notecards as you like, the end user will be able to freely select one. Text inside a configuration notecard gets an automatically numbered button in the menus (but you can override this auto numbering with an explicit label) and are automatically organized in pages of 10 buttons.

You can navigate through the menu pages with a "next" button of course, but you can also access a particular page directly for a "top menu" is created as necessary to hold indexes like 1-10, 11-20, etc.

More features include a special code \n to produce a newline in the text, [name] to use the visitor's display name, customizing the menu prompt and the "welcome message" (said when the user activates the configuration), and designating a particular configuration notecard as the "default" configuration (the one active right after the HUD starts).

The HUD itself is full perm, and the scripts only rely on the prim name (not link number) to know which button was clicked. This means you can freely retexture the HUD, and even remove a button or add another prim if you like. The main scripts are copyable and transferable, only a special script is non-transferable for specific reasons explained in the manual. The complete manual is available in English and in French.

7 different skins created by my talented artist friends are provided with the package (see pictures below), and you can of course create your own and use it.

The Visitor Guide is now available at Oggy's scripted items (marketplace store and inworld store). A free demo is available to quickly understand how your customers will see the HUD.

Of course, constructive comments are always welcome and requests considered. Feel free to contact me!

Saturday, August 22, 2015

WearPose 2.0, with unique pose adjustment feature

WearPose System 2.0
After quite a few weeks of development, I am proud to announce the availability of the WearPose System version 2.0, featuring an unique "pose adjustment" facility.

Like the previous versions, this system is aimed at creators and designed to animate an avatar from an attachment while taking care of the object position and orientation.

Compared to an object on which you would "sit" to start a pose or animation, you don't get a "sit target" to precisely position the animation itself with respect to the object.

However, this version 2.0 brings a specific and unique solution to this particular limitation that originates from  the way SL handles attachments : a secondary high-priority simple pose that aims at moving and turning the whole avatar.

Do not worry, you will not have to use an animation-creating program do to this as 50 such animation poses are provided with the product and you can create more from the WearPose System website itself very easily.

All the details are written in the creator manual, and the WearPose System is available from our marketplace store : here, not to forget the free demo here.

Share and enjoy!

Tuesday, August 18, 2015

OSI store has moved!

OSI Inworld store
Our inworld store has moved to a bigger, brighter, cooler place :) Here is the new address : Oggy's Scripted Items.

Please pay us a visit and share the link !