Original creations in Second Life by Oggy Fink.

Wednesday, December 23, 2015

Visitor Guide 1.1

Quick links: Visitor Guide, Free Visitor Guide DEMO

Are you a creator? Do you own an inworld store in Second Life®? Or maybe do you run exhibitions for your photos or your creations?

If so you may sometimes wish for a way to give information to your visitors or customers about what they are currently seeing. Indeed, visitors sometimes tend to "skip" to the next item because they lack information you could give them if only you were there all the time.

Real life museums have solved it by lending an "audio guide" to their visitors. With this device, visitors can press a button corresponding to an item and hear in their headphones some explanation. Sometimes this same information is available in several languages left for the visitor to choose.

Well the Visitor Guide is exactly that for Second Life®. By writing very simple straightforward configuration notecards, you can configure the Visitor Guide to provide the information you want.

You can have as many configuration notecards as you like, the end user will be able to freely select one. Text inside a configuration notecard gets an automatically numbered button in the menus (but you can override this auto numbering with an explicit label) and are automatically organized in pages of 10 buttons.

You can navigate through the menu pages with a "next" button of course, but you can also access a particular page directly for a "top menu" is created as necessary to hold indexes like 1-10, 11-20, etc.

More features include a special code \n to produce a newline in the text, [name] to use the visitor's display name, customizing the menu prompt and the "welcome message" (said when the user activates the configuration), and designating a particular configuration notecard as the "default" configuration (the one active right after the HUD starts).

The HUD itself is full perm, and the scripts only rely on the prim name (not link number) to know which button was clicked. This means you can freely retexture the HUD, and even remove a button or add another prim if you like. The main scripts are copyable and transferable, only a special script is non-transferable for specific reasons explained in the manual. The complete manual is available in English and in French.

7 different skins created by my talented artist friends are provided with the package (see pictures below), and you can of course create your own and use it.

The Visitor Guide is now available at Oggy's scripted items (marketplace store and inworld store). A free demo is available to quickly understand how your customers will see the HUD.

Of course, constructive comments are always welcome and requests considered. Feel free to contact me!

No comments:

Post a Comment

Comments are welcome, spam is not.