Original creations in Second Life by Oggy Fink.

Showing posts with label HUD. Show all posts
Showing posts with label HUD. Show all posts

Tuesday, December 26, 2023

O-Radar 1.2

Today an update to the O-Radar was released, labeled 1.2. Buyers of the previous versions will soon get the update from the Marketplace servers. Please read this post for details about the core features of this product.

Here is a summary of changes from version 1.0:

  • New options MESSAGEOTHERS and LISTENTOOTHERS to have better control on which object/HUD relays messages to other HUDs in range
  • Support for hover text (with nice face in/fade out effects) with the help of the (included) HoverTextMgr (developer package available for free here)
  • New options related to hover text configuration:
    • HTEXT_ACTIVE: is it active or not,
    • HTEXT_MAX: maximum number of names displayed on the hover text),
    • HTEXT_HEADER: header line for the hover text,
    • HTEXT_COLOR: color name or vector for the hover text,
    • HTEXT_CLEARAFTER: clear the text after a number of seconds
  • internal optimizations using the LSD (LinksetData) features from LL.
The O-Radar is available from our marketplace store or in-world store.

Sunday, March 19, 2023

Pirate Talk HUD

Ahoy me bucko! 'ave ye ever wanted t' be a pirate but fear nah t' be able t' natter like a pirate? Fear no more! We at Oggy's Scripted Items heard ye 'n are willin' t' help ye become the mighty pirate ye always wanted t' be by insultin' other pirates 'n lookin' cool!

Here comes the Pirate Talk HUD! Arrrgh!


By using this HUD you can right away generate the right insult at the right time by clicking the button, or translate something from English to Pirate, either by clicking the Translate button or using a direct chat command like /5. You can even activate RLV redirection in the options and have everything you write in local chat automatically translated to Pirate (this of course requires an RLV-aware viewer).

The options also let you define the channel number to use and the object name (which defaults to "Pirate" followed by your first name).

The Pirate Talk HUD is now available at Oggy's Scripted Items!

Acknowledgment: this HUD uses the web site Pirate Monkeyness to perform the actual translations! Thanks to them!

I'll eat yer parrot an' drink yer rum, ye plagued, squiffy codfish! ... Scupper that!

Tuesday, September 12, 2017

ChainDance HUD

The ChainDance HUD is a device that attaches to your Head Up Display and lets you play animations in a "chained" way, meaning that you define for how long an animation (dance, pose, etc.) will play before switching to the next animation.

The order and duration of each animation is defined in a very simple notecard inside the HUD. This lets you create sequences very easily by editing a notecard such as this :
// comments begin with 2 slashes, they are ignored
// use comments to enhance readability if needed
BellyDance 1:20
boxing:30
Russian Dance:10.3
In this example, the "BellyDance 1" animation will play for 20 seconds, then "boxing" will play for 30 seconds, then "Russian Dance" for 10.3 seconds. After that, looping occurs and the HUD will play BellyDance again.

The only requirement is that the animations are placed inside the HUD's inventory along with the notecard (you cannot specify an animation by its UUID, unfortunately - SL limitation).

The ChainDance HUD automatically detects changes in inventory and reloads the configuration as required. To activate the sequence, just touch the HUD (and watch it spin!).

This applies only to the wearer of the HUD. If you need a device to animate several avatars, then you can have a look at the OAnim HUD !

The ChainDance HUD is completely free and available at Oggy's Scripted Items marketplace and in-world stores. Check it out!

Wednesday, May 4, 2016

OAnim HUD

Today a new item has made it to Oggy's Scripted Items, meet the (wonderfully-named) OAnim HUD !

As the name suggests this new item is a HUD attachment. Its purpose is to animate any number of avatars from your own HUD without the need to rez pose balls or give animations to them. These animations can be simple poses, or full animations or dances, it does not matter.

This can be very useful if for example you need to take photos and arrange scenes on a land where you do not have permissions, or if you have no-copy or no-trans animations.

Of course there exist numerous HUD attachments that are able to do this. However, here are a few highlights of the OAnim HUD :

  • no configuration at all. Just drop your poses or animations and they become immediately available ;
  • every avatar animated by the OAnimHUD can be assigned their own special animation. No need for all of them to use the same animation of course ;
  • virtually unlimited number of animation slots. A slot is the ability for the HUD to animate one avatar. The OAnimHUD is shipped with 9 pre-installed slots, but you can add more by dropping an extra script named "extra slot". And you can do this multiple times to get even more animation slots! No configuration, drop the script into the HUD and it's ready !
The OAnim HUD is available at Oggy's Scripted Items marketplace store and inworld store right now!

Monday, January 4, 2016

Visitor Guide 1.3

Today I released an update for my Visitor Guide, which is now in version 1.3. Two new main features are included in this release compared to the previous version 1.1 :

  1. a particular message can now spread over several configuration line thanks to a slight extension of the configuration syntax.
  2. You can select a different scheme to label the "top menu" buttons thanks to a new option.
Other modifications include "under the hood" optimizations.

The first enhancement will help you overcome the fact that SL imposes a limit on individual messages sent by sending the message in several parts, while letting you decide where the message will be broken (like : not in the middle of a word).

The second enhancement will help you replace the automatic "1 - 10", "11 - 20", etc. button labels from the top menu by labels like "Page 1", "Page 2" etc. (the new PREFIXPAGE option lets you customize the "Page" part). This will be useful when you use explicit numbers as labels that might not match the former automatic labeling for the top menu.

The update is available at Oggy's Scripted Items (with the free demo here) and customers from the previous version have already been sent an update.

Wednesday, December 23, 2015

Visitor Guide 1.1

Quick links: Visitor Guide, Free Visitor Guide DEMO

Are you a creator? Do you own an inworld store in Second Life®? Or maybe do you run exhibitions for your photos or your creations?

If so you may sometimes wish for a way to give information to your visitors or customers about what they are currently seeing. Indeed, visitors sometimes tend to "skip" to the next item because they lack information you could give them if only you were there all the time.

Real life museums have solved it by lending an "audio guide" to their visitors. With this device, visitors can press a button corresponding to an item and hear in their headphones some explanation. Sometimes this same information is available in several languages left for the visitor to choose.

Well the Visitor Guide is exactly that for Second Life®. By writing very simple straightforward configuration notecards, you can configure the Visitor Guide to provide the information you want.

You can have as many configuration notecards as you like, the end user will be able to freely select one. Text inside a configuration notecard gets an automatically numbered button in the menus (but you can override this auto numbering with an explicit label) and are automatically organized in pages of 10 buttons.

You can navigate through the menu pages with a "next" button of course, but you can also access a particular page directly for a "top menu" is created as necessary to hold indexes like 1-10, 11-20, etc.

More features include a special code \n to produce a newline in the text, [name] to use the visitor's display name, customizing the menu prompt and the "welcome message" (said when the user activates the configuration), and designating a particular configuration notecard as the "default" configuration (the one active right after the HUD starts).

The HUD itself is full perm, and the scripts only rely on the prim name (not link number) to know which button was clicked. This means you can freely retexture the HUD, and even remove a button or add another prim if you like. The main scripts are copyable and transferable, only a special script is non-transferable for specific reasons explained in the manual. The complete manual is available in English and in French.

7 different skins created by my talented artist friends are provided with the package (see pictures below), and you can of course create your own and use it.

The Visitor Guide is now available at Oggy's scripted items (marketplace store and inworld store). A free demo is available to quickly understand how your customers will see the HUD.

Of course, constructive comments are always welcome and requests considered. Feel free to contact me!