The details of this product are mentionned in this previous post.
Comments are welcome!
In this example, the "BellyDance 1" animation will play for 20 seconds, then "boxing" will play for 30 seconds, then "Russian Dance" for 10.3 seconds. After that, looping occurs and the HUD will play BellyDance again.// comments begin with 2 slashes, they are ignored // use comments to enhance readability if needed BellyDance 1:20 boxing:30 Russian Dance:10.3
| Priority | Purpose and guidelines |
|---|---|
| 0 | Used for many of the internal animations which are intended to be overridden with an AO. |
| 1 | Used for internal emotes. |
| 2 | Priority 2 is a good choice for stands in AOs. |
| 3 | Priority 3 should have been the best choice for walks, dances, sits and most other animations. Unfortunately many of those animations have been given priority 4 leading to unpredictable user experiences for creators who do try to use priority 3. |
| 4 | Priority 4 is used for many walks and most pose ball animations, such as dances, sits and vehicle driving animations. |
| 5 | Priorities higher than 4 should be reserved for situations when the objective is to override only some joints of the existing priority 4 animation. For example, a handbag might override an arm and boots might override feet. In these cases, the alternative to a priority 5 animation is a script which continuously alternates priority 4 animations, generating a lot of unnecessary script events. If you do not need part of the existing priority 4 animations to continue playing, you do not need, and should not use, priority 5. The internal turn_180 animation, which plays during Edit Appearance, uses priority 5. |
| 6 | As priority 5 animations proliferate, a use for priority 6 is certain to materialize. However, as with priority 4 and 5. If your objective is not to allow part of an existing priority 5 animation to continue playing, then you can meet your objective either with a priority 5 or a priority 4 animation. It is uncertain whether viewer and server support for priorities higher than 5 exists today or will continue to exist in the future. |