Original creations in Second Life by Oggy Fink.

Friday, February 20, 2026

The 5 STAR RX10 Offroad Scooter

Recently I was asked to create scripts for an electric scooter in Second Life, the 5 STAR RX10 Offroad Scooter.

The design is outstanding, and it has a lot of features beyond just rolling down the roads in a highly maneuverable manner! Check out the video below!

The scooter is NOW AVAILABLE at the FRWD event!

Saturday, January 3, 2026

OSI Vendor 1.0

Today we released a new item in our Marketplace store : the OSI Vendor version 1.0.


As the name suggest it is (yet another) vendor script. The efforts were set on reliability, safety and features while remaining simple and straightforward.

All settings go into one solid notecard with a clear syntax and helpful comments. You define what to sell, for how much money, with whom you want to share profit with and how much etc. When processing the notecard, the script will check to see if everything is coherent. For example you cannot have a sum of profit shares that goes over 100% ! Or it checks the inventory permissions are good. All details are explained in the documentation.

The sale will actually begin once all checks give satisfactory results. Any problem and the script will warn you with a clear message so you an correct the issue.

The sale does not rely on an external web server, and no usage fee is applied. Buy once, use as much as you want!

You can use the OSI Vendor script to sell single items or multiple items at the same time (sent as a folder to the buyer's inventory). All messages (for buyer, owner and partners) are customizable too (maybe to translate them in another language), all inside the same notecard.

Permission details:

  • the script is copyable only
  • you can use the script in any prim. One suitable prim (full perm) is provided, but you will probably want to retexture it to show your product.

As usual, support inquiries, feature requests, constructive criticism are welcome. Email is preferred!

Friday, August 16, 2024

Update! Oggy's Iron Gate 1.4

Again a new update of my first item in Second Life® is out today!

While the previous update focused on a major rewrite of the script, this one's main feature is a new version of the portal's textures which are now 4K as recently permitted by LL. This results in a much finer rendition of the forged iron details.

The script also had 2 enhancements:

  • the configuration reading is now synchronous, if possible, which results in a dramatic speed increase ;
  • a new value is allowed for the ACCESS_TYPE configuration keyword : friends. Using this value means that only the owner and their friends are allowed to open or close the gate.
Buyers of previous version will receive a free update from the marketplace, as usual. If you didn't get yours feel free to contact me with proof of purchase!

Saturday, June 15, 2024

AutoAttach version 2.0

A new version of the AutoAttach system is out today !


This version mainly focuses on adding new possibilities for plugin scripts to trigger the AutoAttach, so that more possibilities can be added by including additional scripts in your master object. This was done on demand by a customer who wanted to trigger the AutoAttach system when customers pay the master object.

Here is a summary of the changes from version 1.3:

  • The configuration notecard reading is now synchronous when possible, resulting in a dramatic speed increase. This was made possible by a recent new feature added by LL.
  • Extended plugin support. Plugin scripts can now start and stop the AutoAttach by sending it a special link_message. They are also informed when an avatar is denied access because of the WHO configuration setting.
  • 3 full-perm plugins included:
    • Detect : starts the AutoAttach with the nearest avatar in range (if they are allowed) ;
    • StartOnPay : starts the AutoAttach when the master object is paid the required amount of money. Optional refund for payment failures / access denied.
    • HoverText : displays some hover text (with nice optional fade in/out effects) depending on the status of the AutoAttach. Uses my free HoverTextMgr script available here.
  • 4 full-perm utility scripts, not directly related to the AutoAttach but able to perform various useful tasks:
    • AddSitTarget : add a sit target to the object ;
    • AnimateOnAttach : plays an animation on the wearer when the object is attached ;
    • AnimateOnSit : plays an animation when someone sit (like a pose ball) ;
    • Detacher : detach the object when a certain condition is met (touched by owner, timer, or special word heard on a channel).
  • Bugs fixed and optimizations.
The AutoAttach is now available at Oggy's Scripted Items marketplace store and inworld store. As always feel free to contact me for support, feature requests, constructive criticism...

Buyers of the previous versions should get the new version from the marketplace server. If you did not get it feel free to contact me with proof of purchase.

Wednesday, May 8, 2024

Theme-O-Matic version 3.0 is out!

 I am proud, after weeks of work, to announce that the new version of the Theme-O-Matic is now available at OSI MarketPlace store. Buyers of the previous versions should receive the new version for free very soon from the Marketplace redelivery service.


Here are the main highlights for version 3.0 (full version history on the dedicated page):

  • Major new feature: LSD (stands for LinkSet Data) themes, made possible when LL finally introduced Linkset Data to Second Life® in 2023.
  • The T-O-M Core is able to apply LSD themes, list and delete LSD themes.
  • The Preparation scripts can now generate themes directly to LSD. This required a reorganization of the Preparation menus.
  • The Theme Toolbox was updated to take LSD into account. You can now use it to transfer themes between LSD and notecards, optionally remapping prim link numbers, and get information on themes as well as perform various operations.
  • Notecard reading is now done synchronously whenever possible (thanks to LL's new llGetGetNotecardLineSync() function), resulting in dramatic speed increase in theme application from notecards.
  • Notecard UUIDs are now fully supported. No need to clutter your object's inventories with notecards anymore! But be aware of the caveats.
  • The standard client scripts were updated to support LSD themes too.
  • New client: T-O-M-SC FullMenu, which manages a full hierarchical menu system with notecard configuration. This client script is full-perm, as always!
Of course themes created with earlier versions remain 100% compatible.

The new PBR/GLTF materials are not yet supported because they could not be tested yet, but will be in the next release.

All details are available on our Theme-O-Matic website.

Buying in-world is not supported because vendors cannot support well-organized folders and subfolders. Please use only the marketplace store.

As usual, should you encounter a problem, need help or have a specific request, feel free to contact me!

Tuesday, December 26, 2023

O-Radar 1.2

Today an update to the O-Radar was released, labeled 1.2. Buyers of the previous versions will soon get the update from the Marketplace servers. Please read this post for details about the core features of this product.

Here is a summary of changes from version 1.0:

  • New options MESSAGEOTHERS and LISTENTOOTHERS to have better control on which object/HUD relays messages to other HUDs in range
  • Support for hover text (with nice face in/fade out effects) with the help of the (included) HoverTextMgr (developer package available for free here)
  • New options related to hover text configuration:
    • HTEXT_ACTIVE: is it active or not,
    • HTEXT_MAX: maximum number of names displayed on the hover text),
    • HTEXT_HEADER: header line for the hover text,
    • HTEXT_COLOR: color name or vector for the hover text,
    • HTEXT_CLEARAFTER: clear the text after a number of seconds
  • internal optimizations using the LSD (LinksetData) features from LL.
The O-Radar is available from our marketplace store or in-world store.

Tuesday, October 3, 2023

PushAway Shield 1.1

Today we are releasing a new product at Oggy's Scripted Items, the PushAway Shield.

When you rez this item on your land, it will start detecting avatars around it and, depending on the settings, start pushing them away.


The whole process can be customized by using a straightforward menu system, to define:
  • the nature of the targets: either everyone, everyone except the owner, everyone in the group, everyone that is not in the group, everyone on the black list or everyone who is not on the white list ;
  • the detection radius (up to 96 meters) ;
  • the (half-)detection angle (180° for a full sphere, less for a cone) ;
  • the detection and pushing rate, in seconds ;
  • the pushing force (positive for a repulsive force, negative for an attractive force) ;
  • constraining the pushing force to a horizontal plane.
Moreover, a visible "bubble" shield can be rezzed to show the actual detection zone: either a sphere, a half sphere or a cone depending on the detection angle. However, because of an SL limitation the shield is limited to a 32 meters radius. It looks really cool IMHO.

Access to the menu is controlled by editing a notecard named ".access". The white list and black list (used in 2 of the target modes mentioned above) are also defined in dedicated notecards (where avatars are mentioned either by legacy name or UUID).

Restrictions: to push avatars (apart from its owner), the object owner must be the land owner. If your land is deeded to a group, then the PushAway Shield must be deeded to the same group. For this reason, the PushAway Shield comes in two identical versions: one with copyable permissions (used for a "regular" land ownership) and the other with transferable permissions (used if the land is owned by a group).

A full manual in included, and constructive criticism and feature requests are always considered.

The PushAway Shield version 1.1 is now available at Oggy's Scripted Items marketplace store and in-world store.

Saturday, August 26, 2023

Wearpose System version 3.0

Today we are (finally) releasing version 3.0 of the WearPose System.


The WearPose System is a scripted system designed for the creation of attachments that can animate their wearer, with the help of a complete menu system inspired by AvSitter. While doing so it also takes care of the position of the attachment with respect to the avatar and also features an adjustment system to shift or rotate the avatar itself with the help of extra "adjustment poses".

All details are available on our dedicated website: https://sites.google.com/view/wearpose

Below is a list of highlights for this new version 3.0, which is a major rewrite, adding some features and correcting some problems:

  • Major rewrite with LinksetData (LSD) in mind to conserve script memory
  • The main scripts now make sure they have the same version number
  • Renamed the ".config" notecard to ".menus" to more accurately reflect its contents and avoid conflicts with other scripts
  • A POSE definition can now have - (a single dash) as the name of an animation file, to mean "no animation" but still allowing adjustment
  • Reworked the preparation menu structure to allow more operations, and support copying positions from one pose to another, list existing positions and purge unused positions. This also allows to effectively rename a pose: just rename the pose in the .menus notecard and copy the positional information from the older name thanks to the new preparation menu option, then regenerate the .positions notecard.
  • Increased the timeout of the preparation menu from 30 seconds to 5 minutes.
  • Under-the-hood : positional information is no longer attached to the animation file but to the pose button itself.
  • Added 2 new options in the .menus notecard: TIMEOUT and TIMEOUTMSG, to allow customization of the timeout delay and message in production phase.
  • Where relevant, \n (messages and prompts) is replaced by a newline.
  • Menus can now have a specific prompt thanks to an enhancement of the MENU directive. The prompt set by the TEXT keyword acts as a default value.
  • (even) better detection of errors in the configuration notecard.
  • The Main menu can now be customized (renamed and/or given a specific prompt) if the MENU keyword happens before any button-creating directive. Care is taken to rename the corresponding navigational (TOMENU) button accordingly.
  • "Close menu" and "About..." predefined buttons are now available for use in RECALL, NAV or NAVMAIN directives.
  • Added a reset command (API and dedicated script).
  • The scripts make sure all buttons have non-empty labels.
Configuration notecards established for previous versions will remain compatible with version 3.0, you will just have to rename the ".config" notecard to ".menus".

Buyers of previous versions should automatically get an update from the SL MarketPlace, and can always trigger a redelivery from the MP.

A free demo object is also available, just click here.

Sunday, March 19, 2023

Pirate Talk HUD

Ahoy me bucko! 'ave ye ever wanted t' be a pirate but fear nah t' be able t' natter like a pirate? Fear no more! We at Oggy's Scripted Items heard ye 'n are willin' t' help ye become the mighty pirate ye always wanted t' be by insultin' other pirates 'n lookin' cool!

Here comes the Pirate Talk HUD! Arrrgh!


By using this HUD you can right away generate the right insult at the right time by clicking the button, or translate something from English to Pirate, either by clicking the Translate button or using a direct chat command like /5. You can even activate RLV redirection in the options and have everything you write in local chat automatically translated to Pirate (this of course requires an RLV-aware viewer).

The options also let you define the channel number to use and the object name (which defaults to "Pirate" followed by your first name).

The Pirate Talk HUD is now available at Oggy's Scripted Items!

Acknowledgment: this HUD uses the web site Pirate Monkeyness to perform the actual translations! Thanks to them!

I'll eat yer parrot an' drink yer rum, ye plagued, squiffy codfish! ... Scupper that!

Monday, January 16, 2023

Chinese new year dancefloor

Today we added a new themed dancefloor to our collection. This time the theme is the Chinese new year!

As usual the nice textures were designed by Carisma Alex. Three of them will display alternatively when the dancefloor flashes at regular intervals.

When rezzed it will also rez a number of lanterns above. The lanterns will be colorful and emit some light and slowly move away in a very cool fashion!

As with our "regular" new year dancefloor, a counter can be triggered by clicking a HUD and will count the seconds to zero! At the end of the countdown, a new texture will be added to the textures cycle. Such a special texture is included in the package and displays a rabbit (well, because 2023 is the year of the rabbit), but it can be changed with a single line in the configuration file. And probably you will get an update for next year!

The configuration is a very simple notecard with options entered in the form keyword=value. Available options enable you to fine tune the behavior like the number, size, color, velocity of the lanterns, the definitions of flashes (color, glow, change speed), the number of seconds for the countdown and the messages, etc.

Everything is well documented but quite straightforward and quite self-explanatory!

The Chinese New Year Dancefloor is now available at Oggy's Scripted Items marketplace store.

Saturday, November 5, 2022

AutoAttach v1.3

Today I released a new version of the AutoAttach script that addresses one minor problem in the master script related to the possibility to "ignore" a menu in SecondLife. Now you get the possibility to reopen the ignored menu by clicking the master object.

This release also adds two configuration options (MENU_TIMEOUT and MENU_REOPENONTOUCH) and documents another (REZ_TIMEOUT).

The slave scripts were also adjusted with an option to make them detach when the owner touches them. This is mostly useful in a "coffee-machine" type scenario (with options AUTODETACH=no and STOPON=none).

Buyers of previous versions should automatically receive the update from the SL Marketplace platform.

Any question or feature request? Feel free to contact me!



Tuesday, August 9, 2022

Countdown boards: 5 designs in 3 variants!

Today we released a set of general-purpose countdown boards. The beautiful meshes and textures were made by Reda Bertolucci from NotSoBad and the scripting is done by myself. They are now available at OSI marketplace store or inworld store.

They exist in 5 designs and each of them ships in 3 variants that differ by their textures and colors (more or less light or dark). Here are the descriptions (click on the titles to access the marketplace links):

  • Design #1: plain countdown board
  • Design #2: features room to display an image with ratio 2:1
  • Design #3: features room to display an image with ratio 1:1
  • Design #4: decorative (non-moving) mesh gears and room to display an image with ratio 2:1
  • Design #5: decorative (non-moving) mesh gears and room to display an image with ratio 1:1.
Each design is sold separately, and also included in a fat pack.

Design #1
Design #2
Design #3
Design #4
Design #5
Fat pack
The countdown script is entirely menu-driven. The boards can be set to count down either to a specific date and time, or for a manually set duration, expressed as either a number of days, hours, minutes and seconds or directly as a number of seconds.

The available commands enable you to start, pause, resume and abort the countdown. Menu access control can be enabled either to everyone, to group members to persons on a white list or to the owner only. At the end of the countdown a customizable message is shouted and an optional sound is played.

Need more features? Here come plugins! Plugins are extra scripts that you can put inside the countdown boards to add extra behaviors and features. 4 full-perm plugins are provided, that serve both as example and provide useful functionality.
  • Plugin_InfoButton: adds an extra button in the menu to get a specific message and obtain inventory items ;
  • Plugin_Particles: emit particles at the end of the countdown. The particle-emitting function is done so that you can easily reuse the script produced for example by Firestorm's particle editor ;
  • Plugin_Restart: automatically restart the countdown after the end is reached ;
  • Plugin_Sync: synchronize several countdown boards together, either for the parameters (target date or manual timer), or for commands (start, stop, pause), or both ;
A specific "Scripting manual" document is included to give all necessary information to easily create more plugin scripts! And you can always contact me if you need something specific.

The countdown boards themselves support linking to other prims and are modifiable and copyable. The main scripts are copyable. The included plugin scripts are full perm.

Thursday, June 16, 2022

Update: MvtPlayer v2.2

Today we released an update to our MvtPlayer scripted system, which has now reached version 2.2.


This new releases focuses on enhancing compatibility (I should say "tolerance") with foreign scripts that pause a keyframed motion independently of MvtPlayer. In that case the MvtPlayer will now detect it and wait for the motion to resume before processing the rest of the motion sequence.

This was primarily intended to enhance compatibility with AVSitter, because as a new pose or animation is played by AVsitter, it needs to use a direct positionning function (probably related to adjustment). For this to work the keyframed motion must be temporarily stopped. Version 2.2 should accommodate for this in most situations (as it is kind of a tolerance, it cannot be perfect).

Users who bought MvtPlayer from our Marketplace store will automatically get the update from LL. Buyers from our inworld store will get the update directly from me.

Please visit our dedicated website for all details regarding MvtPlayer, and do not hesitate to contact me for any question, problem, constructive criticism...

Saturday, June 4, 2022

O-Radar v1.0

Today we released a new product: the O-Radar.

As the name suggests, this is a gadget that will help you detect people arriving. It differs from classic radars in a few key points:

  • no range limitation: it detects avatars over the whole parcel
  • 2 possible setups:
    • Standalone HUD: designed for individuals, just wear it and you're done!
    • Rezzed detector and transferable Remote HUD: designed for clubs and venues to let the staff know when a new visitor has arrived.
  • special care for people who are back after some time (1 hour by default). They are mentioned in a specific message.
  • Messages include a link to open the person's profile in the viewer, but the messages can be changed in the configuration notecard.
In the second setup (rezzed detector + remote HUD), a single detector is to be used over the whole parcel and communicates with all remote HUDs. This ensures minimal lag in this situation while allowing many people to be informed at the same time.

A few configuration options are available:
  • Message format: you can completely rewrite the message said when someone enters the area, or is back
  • Scan rate: by default a scan is performed every 5 seconds but you can change this value
  • Remember time limit : set for how long information about people who left is kept. When this time is elapsed, they will be considered new again.
Of course default settings are very reasonable and you can just choose to use them without any modification.

Ease of use, low lag and reliability where the top priorities when developing this product. It's now available at OSI marketplace and inworld stores.

Wednesday, January 5, 2022

Update: MvtPlayer 2.1

Today we released a new version of our MvtPlayer system to version 2.1.


This is a scripted system useful for creators and enthusiasts that enables them to define sequences of actions containing:

  • Smooth movement (keyframed motion)
  • immediate movement
  • pauses
  • sound effects
  • other types of actions supported by other (plugin) scripts.
This update adds Playback options (to alter the scale and speed of the sequence or even reverse it, and change the sound volume), enhances compatibility with avSitter, and focuses on peripheral scripts (controllers and plugins) to enhance immediate usability:
  • MVTP_GeneralController : manages a complete menu system and/or remote control (direct or through another object)
  • remote control scripts (usable with MVTP_GeneralController): MVTPRemote_Trivial (used as an example), MVTRemote_Buttons (useful to create a HUD or a remote control with buttons), MVTRemote_Detection (used to start a sequence when someone is detected with a sensor or by a collision)
  • Two interface scripts : MVTP_to_avSitter_StartOnSit (start a sequence when someone sits), MVTP_to_avSitter_MvtControl (complete menu system integrating with avSitter's menu with lots of features)
  • Plugin scripts: MVTPlugin_RotatePrim (smoothly rotate a prim when a plugin wait step activates), MVTPlugin_ChatListen (support actions like emitting chat, starting animesh animations, applying Theme-O-Matic themes, unsitting an avatar (great to create a transportation system).
Some examples of preconfigured objects are also included in the package.

The MvtPlayer website was updated and contains all details. The MvtPlayer is available at Oggy's Scripted Items marketplace store and in-world store.

This update also starts bringing a new visual identity to our brand, with a whole new logo and color chart. These were created by Reda from NoSoBad. Check out their great work and products! The new visual identity for OSI will be progressively brought to other products and platforms in the near future.

Saturday, November 13, 2021

AutoAttach 1.1

Today I fixed a minor bug in the "slave" script (both the regular and experience versions) of the AutoAttach system, that prevented the attachments to automatically detach when the user teleports to another sim and the AUTODETACH=no option was used in the configuration.

An automatic redelivery is already scheduled for buyers of version 1.0, with instructions on how to update their existing objects.

The AutoAttach system is available at Oggy's Scripted Items marketplace store and in-world store. Read about it in the original article.

Tuesday, September 21, 2021

Update! Oggy's Iron Gate 1.3

That's right! 10 years later, my first product ever created on SL gets an update! I still remember the joy when I made my first sale on the marketplace with this Iron gate!

Today I'm releasing a new version of this gate, with a major script overhaul.

The gate still supports unlinking and linking to your own building. Use several copies if you like!

The script that manages the panes was completely rewritten and now supports many features through an easy configuration notecard. For each pane you can set:

  • opening angle, duration, smoothness, sound and chat message
  • closing duration, smoothness, sound, chat message, automatic closing
  • access type : all, group, owner, none or white list
  • easy synchronization of several panes into a group (when one opens, the other opens)
  • deactivable drift correction (to allow precise positioning)
It also supports plugin scripts through a simple and efficient scripting interface. Two full perm plugins are provided:
  • Visitor logger
  • Open on collision
More can be easily written - feel free to contact me about it.

Best of all... It's as cheap as ever... 10 L$! now available at Oggy's Scripted Items Marketplace and in-world stores!

Buyers of previous versions can get a free update by selecting "Redeliver" in the marketplace page.

Saturday, August 28, 2021

AutoAttach v1.0

Today at Oggy's Scripted Items we released AutoAttach, a new script system designed to manage objects that rez and attach to an avatar, possibly with a choice from the user thanks to some menus, and with a number of useful options to fine tune the behavior.


What for?

Below are a few usage scenarios for this package, but of course they are just suggestions and I'd be happy to hear about the usage you are making of the AutoAttach system!

Quick set up for a live performance

The initial request for this system came from a musician friend who does live performances in SL and needed a quick and reliable way of getting prepared for the show by attaching a guitar (with a choice), mediator and other accessories when "sitting" at the microphone.

Demonstrator for a shop owner

No need to package a specific "demo" version of your mesh clothes or accessories that will clutter the customer's inventory. With AutoAttach the customer can be prompted for one or several objects - clothes, jewelry, shoes... It does not matter if it's mesh, rigged mesh or ordinary prims!

When they confirm the permission they get to try the real thing without actually getting it. And with the "experience" version of the attachment script, they need confirm the permissions only once! (read about experiences in Second Life® here).

Custom HUD to organize your outfit elements

Sometimes you would like a quick way of selecting outfit elements (accessories, jewelry, whatever) to wear without having to search your inventory or navigate an overcrowded "outfits" menu in your viewer.

With the AutoAttach system, as long as your accessories are modifiable and copiable, you can just put them in the inventory of a button on your favourite HUD, maybe custom-made, put in the AutoAttach scripts, adjust the configuration and you're all set!

Feature list

Configuration

The AutoAttach system was designed to be very versatile to allow a variety of use cases. Thanks to a comprehensive solid configuration, you can define:

  • the list of objects to attach, which require a choice through a menu and which don't ;
  • who is allowed to use: owner only, group members or everyone ;
  • the condition that triggers the attachments: an allowed user touching the prim, sitting on it, the prim being rezzed on the ground, or attached to its owner, or maybe a combination of these conditions ;
  • optionally the condition that cases the attachments to detach : touching the prim, standing from it, the prim being rezzed again or detached from its owner, or just no condition at all !
  • whether the attachments will detach when this condition is met, or just remain attached until the user manually detaches them or maybe teleports to another sim ;
  • if there will be a "stop timer" that makes the attachments detach after a given period of time ;
  • menu customization : define the prompt and rename the "Cancel" button if you need to ;
  • customize messages said in the chat, or just disable them

Attachment script(s)

You can also fine tune the behavior of attachments by customizing the full perm script that goes into them. A few parameters exist in there:
  • messages that you can alter or just disable
  • forcing a different attachment point
  • whether to detach when the user teleports to another sim or not
The attachment script comes in two versions: a regular one and an "experience" one, as described above. Experiences enables to only ask permissions once and for all, but require that you have access to an experience with the "contributor" (or owner) role. You can read about experiences in Second Life here.

And of course, since the attachment scripts are full perm, you can just modify them if you have the required scripting knowledge. Information about this is given in the documentation.

Plugins

The AutoAttach scripts send messages to other scripts so that they can interface and do something useful at this point (play sound? display a specific texture? prompt the user with something else?).

An example plugin script is provided, that displays hovertext (like "This demonstrator is in use by [avatar]") with a number of nice easy-to-use features (to set color, alpha, fade in & out times, automatic erasing after some time). The display of this hovertext itself is managed by my HoverTextMgr script, freely available in my MarketPlace store.

Do you need something specific ? More features available to plugins? Feel free to contact me!

Full documentation

A full documentation notecard, suitable for new users and beginners as well as advanced users and scripters, is provided:
  • usage scenarios
  • step by step setup
  • configuration reference
  • configuration examples
  • permissions considerations
  • details about the attachment script versions
  • scripting information to create plugins
Do you need something more? Just contact me!

Sunday, April 11, 2021

SQUADRON 33: KE 214

 Below is a very nice video shot by a dear friend of mine which relates a story with characters made in SL... Check it out, like and share!

Great work Claudia!

Friday, August 14, 2020

Stream switcher 2.1

Today I released in my Marketplace store an improved version of a script I wrote long ago for my own usage, as I realized it could be useful to others, called Stream Switcher.

As the title suggests, its job is to enable the user to select a "station" from the menu and set it as the land music stream.

The stations themselves are defined as a name and address in a simple straightforward notecard called ".stations".

Another notecard called ".options" contains, well, options for you to set the access rights and fine-tune the hover text displayed when a station is selected. This is shown on the picture below.

The resulting menu is automatically formatted into pages of 9 buttons as shown on the next screen capture. Click on a button to activate the corresponding station, it could not be easier!

As always, suggestions and requests are always considered and constructive criticism is welcome. Do not hesitate to contact me!